"Anton's not only a phenomenally skilled design director, but a magnetic, warm, and selfless leader."
I work with teams who need clarity in their product design.
I work hands-on with a small number of product teams at a time, often when things are still unclear.
That usually means designing and refining core flows, setting direction, and raising the bar on product quality.
Right now I'm the fractional design lead at three companies. Sway, a civic platform for organizing voters. Clarity Pediatrics, virtual ADHD and anxiety care for kids. And an AI company I'm not naming yet.
See how I workWhat people say
"Anton is a structured design thinker who shines at transforming complexity into clarity."
"Anton is redefining what it means to be a modern design leader."
"We all have that person whom we want to book for every project. Anton is that person for me."
"Anton is an intelligent, creative, and highly conscientious designer, and he quickly became one of my favorite collaborators."
"If you dislike working with consultants as much as I do, you'll love working with Anton."
Work
A selection of recent and past work, from healthcare and AI to design systems and enterprise tools.
Helping parents get calm, immediate answers when their child is sick — and giving clinicians the tools to care with clarity and confidence.
I joined as the founding designer when the company was five people and stayed for three and a half years, eventually becoming Head of Design. I worked across both products: a consumer app for parents and a clinical platform for providers. I also shaped the brand, directed campaigns, and built out the design practice as the company grew to around twenty people.
The work splits into two stories:
Care App — The parent experience. From SMS to native app, designed around fifty research conversations with real parents.
CareOS — The clinician experience. A ground-up rebuild of the clinical tool, designed to be fast, clear, and reliable.
Recent writing
Everything I've learned about designing products people actually need — from user research to selling design internally. 19 chapters, no fluff.
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